Youma List - CotM

King of Wands

Playing Suit: Clubs
Element: Fire (sometimes air)
Class: Peasantry
Faculty: Creativity and Energy
Other names: Staves, Rods, Batons
Info: The King of Wands is a quite fabulous youma who has the appearance of a traditional wizard out of a fairy tale. He is tall and quite thin with long flowing lavender hair and a pointed beard of similar color. He wears a stereotypical wizard's robe in his signature color which is embroidered with runes in silver thread. The King of Wands has quite an ego and believes himself to be the most fabulous of all and therefore doesn't bat an eye at criticizing the unfabulosity of other's attire.

When he drains energy it appears as sparkles emerging from the victim's body which then transfers to his long, slender, and ivy carved wand which starts to glow when storing energy, a pattern that increases with the amount of energy absorbed. He also has the power to turn objects and people into pink unicorns. This power appears to be founded on the principal of equal exchange of matter as the size of the unicorns will vary depending on the size of the object being transformed.

Queen of Wands

Playing Suit: Clubs
Element: Fire (sometimes air)
Class: Peasantry
Faculty: Creativity and Energy
Other names: Staves, Rods, Batons
Info: The Queen of Wands is a youma made entirely out of ice. She can easily switch forms between liquid and solid, using the liquid form to travel or to appear as a harmless puddle. When her glacier form takes on the appearance of a woman it is always quite rough, but she seems to be dressed in a gown from the middle 1700s that might have been worn by the French nobility. This is complete with a skirt that is at least three times the width of her body and a massive chest which would have most likely been caused by undergarments similar to a corset. Her face gives only the vaguest impression of a woman and from her arms hang icicles.

She wields a large gold and silver wand, probably 2-3 feet in length and upon it is a cube with the four youma symbols (a wand, a pentacle, a cup, and a sword) on the four outside faces. The "Wand" Symbol is the one that is illuminated in scarlet enamel.

She often screeches and doesn't appear to be able to talk normally.

King of Discs

Playing Suit: Diamonds
Element: Earth
Class: Merchant
Faculty: Material Body or Possessions
Other names: Pentacles, Coins
Info: The King of Discs is a formidable looking youma. He stands at six and a half feet tall and this isn't even counting his large, curved, black horns! His skin is the deep scarlet of blood and rippled with muscles a bodybuilder might envy. His facial features are all sharp, from his prominent brow ridge to his sharp nose, high cheekbones, long chin which sported an equally pointed black goatee, to even the tips of his large ears. His eyes are an almost luminous yellow, with horizontal slits for his pupils like the eyes of a goat. Though the rest of his body is largely humanoid in form, his slender legs are covered in dense black fur and have the articulation of an animal's and cloven hooves take the place of feet. His thin lips hide rows of sharp teeth which resemble a shark's and his hands have black talons. His outfit is also rather frightening, as well as revealing and consists of a silver armored breastplate and gauntlets which are emblazoned in gold with a pentacle symbol. His only other clothing is a burgundy loincloth that is tattered at the ends, though not enough to reveal genitalia.

This youma can call up walls of fire as well as being able to drain energy, which he does by beckoning it towards him. The energy then forms red streams which collect in the pentacle symbol on his breastplate and cause him to glow scarlet. The more terror he causes people, the quicker their energy will drain. Despite his frightening appearance and the fact that he clearing enjoys his job, the King of Discs is perhaps one of the kinder youma. He is quick to notice when other people sacrifice themselves on his behalf and he will then do his best to protect them, even when ordered to stop. Except for these special cases, he tends to be rather obedient to orders and will often get confused if his orders are contradictory. Not being very bright, he seems to get confused rather easily. Though he's sensitive and his feelings often get hurt and his pride bruised, he is terribly loyal and has expressed concern about leaving others behind to fight in his wake, even to the point of deciding that he would come back for them once his other orders were followed.

Queen of Discs

Playing Suit: Diamonds
Element: Earth
Class: Merchant
Faculty: Material Body or Possessions
Other names: Pentacles, Coins
Info: The Queen of Discs is a three inch tall fairy with a killer body. Both her hips and breasts are large considering her size and from her back sprouts a pair of dragon fly wings. Her skin is of a gray pallor which makes the neon green qi pao she wears standout. The qi pao is actually quite detailed with a pattern of tiny pentacles that repeats across it and in the right corner along the hemline appears a cup, a sword, a wand, and the largest of the symbols, a pentacle. However, her whole form is so petite that these small touches are easily missed. In accordance with her appearance, she is quite girly and flirtatious and loves to giggle. She prefers to act silently rather than alerting the senshi of her presence with mass pandemonium like some other youma.

The Queen of Discs steals energy by causing small snowflake-like pentacles to rain down on her victims and slowly sap their life force. The tendrils of lavender energy that is collected then comes into the small youma's open hands. Besides being able to cause these snowflakes to move in the path she takes, the Queen of Discs seems to have very few offensive powers. She makes up for this fault in speed. Her speed and her ability to fly combined with her small size make it almost impossible to hit her with an attack and her ability to retreat is almost as great.

She is a favorite of the High Mage, Avery Ambrosi.

King of Cups

Playing Suit: Hearts
Element: Water
Class: Clergy
Faculty: Emotions and Love
Other names: Chalices
Info: The King of Cups is a rotting corpse that is covered with mud. Fungus forms his clothes, an outfit similar to what might have been worn by King Henry the VIII of England. Dead, soggy leaves make up the various medals across his chest and the jewels on his fungus crown. Fuzzy moss wraps around his shoulders to appear behind him as a cape and bugs crawl all over his form, especially his skull-like face. This same face has hair and a beard made of salt and pepper lichen which also peeks out from his tattered clothes in the area of his chest and shoulders. The only thing even slightly appealing about this creature is the golden cup he holds with the four youma insignia on it in enameled crimson. At the youma's command (made in a hissed whisper) limitless worms covered in rainbow scales crawl out of this cup and attach to their victims, draining their energy like a leech. The King of Cups is always accompanied by a terrible stench.

Queen of Cups

Playing Suit: Hearts
Element: Water
Class: Clergy
Faculty: Emotions and Love
Other names: Chalices

She appears first as a shooting star with a tail of rainbows, but upon landing becomes a tall, slender but curvaceous woman seemingly made of water, but with extremely long, wavy blonde hair. She wears nothing other than long strands of pearls about her neck. Her "weapons" are rainbow-hued butterflies which swarm over people and take their energy. That energy is then contained in a chalice she keeps within what would be her womb were she a corporeal being. She is also able to control water to create a tsunami. In keeping with her seductive image and theme, her voice is soft and sultry.

King of Swords

Playing Suit: Spades
Element: Air (sometimes fire)
Class: Nobility and Military
Faculty: Reason and Will
Other names: None
Info: The King of Swords is shaped like a man, but is larger than any normal human. He dresses in traditional samurai armor complete with large red tiles trimmed in gold hung over his body and above the many layers of leather and cloth he wears. His hands are covered in matching gloves and the only thing that seems to be lacking is a helmet. A helmet of sorts is formed by his bright scarlet hair that fans towards the sky and curls around his head in the very shape of a helmet. He carries two katanas that when swung create white fire that drains people of their energy. This energy is then transfered to his swords. It is assumed, though has not been proven, that he also attacks with his swords in the traditional manner.

Queen of Swords

Playing Suit: Spades
Element: Air (sometimes fire)
Class: Nobility and Military
Faculty: Reason and Will
Other names: None
Info: The Queen of Swords is much smaller than her male counterpart, standing at well under five feet. She has a plank-like figure with a flat chest and small hips which combined with her height make her look like a human girl of no more than 12-years-old. Her clothing does little to dispute this appearance as it looks more like a Robin Hood costume taken from a child's dress up box than anything else. This outfit consists of a long sleeved brown shirt which is then covered with a forest green tunic. The tunic has short sleeves and laces up in the front before belling into a skirt. A brown leather belt rests on her hips and is hung with a scabbard that she uses for her rapier. This rapier is sometimes peace bonded to make her look less threatening. The outfit is completed with a pair of boots made of soft leather with the tops folded over and a cap which perches atop her blonde bob. A red feather is stuck in the slight brim of her cap to decorate it. Her eyes are blue and her face is heart shaped.

She is rather cheerful and loves cute things and sweets, but will quickly turn nasty if she is upset, which is not a hard thing to do. When she gets upset, her voice takes on a sickenly sweet tone and a cynical smile can be seen on her face. When fighting, she relies on her rapier and fleetness of foot to get the advantage over her opponent. More often than not, she will shoot yellow beams of light out of her rapier instead of attacking directly, though she has been known to stab people. These beams of light are also how she collects energy as they begin to drain it from a victim when they hit their target. As this happens, the sword glows momentarily, at which point, the symbols that are etched into it; a sword, a cup, a wand, and a pentagram; become visible. Collecting energy is her primary goal and she puts it above defeating senshi, even to the point of blocking off the exits in an area so that none of the precious energy gets away. Of course, this doesn't mean that she doesn't have fun while she works. The Queen of Swords gets great enjoyment from the pain of others and is in many ways quite sadistic. However, she does not deal well with pain herself and will often cry when hurt and act extremely childish. To teleport, she swings her sword in front of her creating a flash of light which she disappears with. Her sword is held with her dominate right hand and as she is no ambidextrous she can not fight effectively if her right hand or arm is injured. At times like this, she usually makes use of her teleportation to leave the scene rather than trying to continue fighting.

List by JunJun, youma created by various players